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 Post subject: Indycars....
PostPosted: Tue May 22, 2012 2:15 am 
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Just incase you live under a rock...

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After about 19 months work in total, the successor to V8 Indycars is finally upon us:

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Credits goto Dave "woofgm" Reuille for his work on the templates, cars and painting of all the pit crews, JRFranklin, Matt O'Reilly & Mike Cooper for beta testing, and Kyle O'Neill for his fantastic artwork used on the mainback screen.

The mod includes 76 fully rated AI cars total, (38 Road, 38 Oval) which include the 26 that started at St Pete this year, plus 12 fantasy schemes painted by Dave Reuille.

GET IT HERE..


Best of luck to Ruben in the FSB Indy 500!

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 Post subject: Re: Indycars....
PostPosted: Tue May 22, 2012 3:00 am 
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Nice job, I'm gonna check it out some time

Ian-S wrote:
Best of luck to Ruben in the FSB Indy 500!


Thanks, but I'm not allowed in either :lol:
Only paying weekly series full-timers may race in it
But I would only have raced, if they used OWR physics anyway

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 Post subject: Re: Indycars....
PostPosted: Tue May 22, 2012 3:32 pm 
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Looks realy nice Ian :wink:

Good to see the cars behind me in both mirrors :!:

will test it soon ....


P.S.

Now we can open a seperate INDY SERIES :mrgreen:

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 Post subject: Re: Indycars....
PostPosted: Tue May 22, 2012 7:09 pm 
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Pete Hillesheim wrote:
Now we can open a seperate INDY SERIES :mrgreen:


I'd love to, but it would be a bit boring with me, you Ruben and Mike racing them.

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 Post subject: Re: Indycars....
PostPosted: Tue May 22, 2012 9:50 pm 
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Then we have to wait until next winter and starting a 100 % race when the trophy series is finished. :asleep:

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 Post subject: Re: Indycars....
PostPosted: Tue May 22, 2012 10:28 pm 
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If we could gets 14 to 16 guys to race this mod with us on a weekly basis, would be awesome.
1 race a week, oval distance 80 to 100 percent, road course 50 to 60.

4/5 Ovals, 1/5 Road Courses or so.

Smiffsden FB page has 677 Likes, gotta be able to find 15 to 20 lazy rear ends to race with us :lol:

We could hold races at mid night or so, so guys from overseas can join the fun

Maybe we can attract a sponsor or two, to fund a purse for each event, that would get the grid filled

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 Post subject: Re: Indycars....
PostPosted: Wed May 23, 2012 12:11 am 
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Many thanks for the "Beta Testing" credit Ian!

I have just run some laps at Michigan, with this mod!
I think you should re-name me "Crash Tester" - :oops:
I like the realism you get when you hit the wall.
You can see the track rods, and steering rods bend on impact!

The cars are looking really good.
I have tried several different driving views.
With v1.1 my FPS are O.K.
I have tried with different Options Settings to get the best FPS.

I could really do with a couple of Base Setups to try a few other tracks.
Can I use some that we used for the OWR series, or are they completely different?
Have you got any please Ian?
Or perhaps for just one Track (Your suggestion Ian?)
Just so I can run a few more laps without spinning and/or crashing!

Kind regards,
Mike

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#2 Mike Cooper


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 Post subject: Re: Indycars....
PostPosted: Wed May 23, 2012 2:16 am 
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I'm working on some track ini / setup updates atm.

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 Post subject: Re: Indycars....
PostPosted: Wed May 23, 2012 8:08 am 
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Pete Hillesheim wrote:
Then we have to wait until next winter and starting a 100 % race when the trophy series is finished. :asleep:


I'd be in for that ;).

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#07 Gino Martens

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 Post subject: Re: Indycars....
PostPosted: Wed May 23, 2012 9:31 pm 
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Pete wrote!

Quote:
Good to see the cars behind me in both mirrors


I never have that luxury!

I'm always at the BACK! - :lmao:

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#2 Mike Cooper


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 Post subject: Re: Indycars....
PostPosted: Thu May 24, 2012 12:05 am 
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Ian-S wrote:
Pete Hillesheim wrote:
Now we can open a seperate INDY SERIES :mrgreen:


I'd love to, but it would be a bit boring with me, you Ruben and Mike racing them.

indy was/is my least fav mod. The new one is much better. But it won't make me enthousiastic.


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 Post subject: Re: Indycars....
PostPosted: Sat May 26, 2012 3:27 am 
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Ian,
can you tell how many people have downloaded this mod so far?

Regards,
Mike

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#2 Mike Cooper


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 Post subject: Re: Indycars....
PostPosted: Sat May 26, 2012 3:39 am 
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nearly 700.

I've posted a track.ini update for Indy Revamped here because this particular version of the mod uses the Transam physics.

It's quiet fun still.

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 Post subject: Re: Indycars....
PostPosted: Sat May 26, 2012 8:36 am 
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So it must be possible to open a EUROPEAN INDY 500 SERIES with 30 drivers from France / England / Germany and the rest of europe.

We have to make some advertisement at SRD and some other race sim organisations here in europe.

100% racelenght with fixed setup will be nice :wink:

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 Post subject: Re: Indycars....
PostPosted: Sun May 27, 2012 3:18 am 
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Ian Wrote:
Quote:
I've posted a track.ini update for Indy Revamped here because this particular version of the mod uses the Transam physics.


I downloaded the Track, and ran some laps!
Still crashing - :oops:
- until I tweaked the Fast Set up to my liking!
After about two laps the grip came, as the tyre temperature rose, and I was fine!
AI's were still kicking my butt, until I started drafting with them, and then I was doing some respectable laps, once I found a steady rhythm.
I had a look at the cars Ian has painted already - they are really looking good! - Great Work!
Kind regards,
Mike

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#2 Mike Cooper


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 Post subject: Re: Indycars....
PostPosted: Sun May 27, 2012 9:19 am 
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I've been living under a rock :)

You are a clever guy Ian but I knew that :flag:


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 Post subject: Re: Indycars....
PostPosted: Sun May 27, 2012 11:29 am 
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v8racer wrote:
Ian Wrote:
Quote:
I've posted a track.ini update for Indy Revamped here because this particular version of the mod uses the Transam physics.


I downloaded the Track, and ran some laps!
Still crashing - :oops:
- until I tweaked the Fast Set up to my liking!
After about two laps the grip came, as the tyre temperature rose, and I was fine!
AI's were still kicking my butt, until I started drafting with them, and then I was doing some respectable laps, once I found a steady rhythm.
I had a look at the cars Ian has painted already - they are really looking good! - Great Work!
Kind regards,
Mike


Yeah you do kind of get freight trained on the first couple of laps (because the AI start with perfectly hot tyres and you don't) but then the fun is drafting back up through the pack.

Thanks Smithers!

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 Post subject: Re: Indycars....
PostPosted: Mon Jul 09, 2012 8:30 pm 
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What season does that mod represent? The cars look to me like the old Dallaras of the early 2000 decade, when Sam Hornish became champion. Are there any chassis diferences or are all cars equal?


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